Player

Roberto777

3 lists in the last three months · last seen 29 Aug 2026

Likely playing

Simic Madnessthe archetype the source reported Likely

Their last 3 lists, going back to 4 Jul 2026.

Simic Madness is 4.2% of Premodern right now.

Their last list Simic Madnessthe archetype the source reported Premodern Challenge 32 · 1 Aug 2026 · 19th of 42 See the list

Three months of Premodern 5 events, newest first. Click one to open its list.

  1. Simic Madnessthe archetype the source reported 3 lists · 4 Jul to 1 Aug
1 Aug4 Jul

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the deck they are on now, 3 lists of it 2 events with no published list

5Premodern events3 lists published
37.9%match win rate11 wins, 18 losses
19thbest finishin the last three months
Not setRatingnot builtRating is not built yet. This slot is reserved.

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Their lists 3 published lists. Pick one to open it

the archetype the source reported

Show Simic Madness decklist
Simic Madnessthe archetype the source reported Premodern Challenge 32 · 1 Aug 2026 · 19th of 42 (3–3–0)

Maindeck (60)

Creatures (19)
  • 4 Basking Rootwalla
  • 4 Aquamoeba
  • 1 Waterfront Bouncer
  • 4 Wild Mongrel
  • 2 Wonder
  • 4 Arrogant Wurm
Sorceries (8)
  • 4 Careful Study
  • 2 Deep Analysis
  • 2 Roar of the Wurm
Instants (13)
  • 3 Daze
  • 4 Circular Logic
  • 2 Frantic Search
  • 2 Foil
  • 2 Gush
Lands (20)
  • 6 Forest
  • 10 Island
  • 4 Yavimaya Coast

Sideboard (15)

  • 2 Tormod's Crypt
  • 2 Annul
  • 1 Hydroblast
  • 1 Unsummon
  • 1 Daze
  • 3 Naturalize
  • 2 Sylvan Library
  • 1 Waterfront Bouncer
  • 2 Call of the Herd
Basking Rootwalla
Show Simic Madness decklist
Simic Madnessthe archetype the source reported Premodern Challenge 32 · 9 Jul 2026 · 20th of 49 (3–3–0)

Maindeck (60)

Creatures (19)
  • 4 Basking Rootwalla
  • 4 Aquamoeba
  • 1 Waterfront Bouncer
  • 4 Wild Mongrel
  • 2 Wonder
  • 4 Arrogant Wurm
Sorceries (10)
  • 4 Careful Study
  • 2 Call of the Herd
  • 2 Deep Analysis
  • 2 Roar of the Wurm
Instants (11)
  • 2 Daze
  • 4 Circular Logic
  • 2 Frantic Search
  • 1 Foil
  • 2 Gush
Lands (20)
  • 6 Forest
  • 10 Island
  • 4 Yavimaya Coast

Sideboard (15)

  • 2 Tormod's Crypt
  • 2 Annul
  • 1 Hydroblast
  • 1 Unsummon
  • 2 Daze
  • 3 Naturalize
  • 2 Sylvan Library
  • 1 Waterfront Bouncer
  • 1 Foil
Basking Rootwalla
Show Simic Madness decklist
Simic Madnessthe archetype the source reported Premodern Challenge 32 · 4 Jul 2026 · 19th of 32 (2–3–0)

Maindeck (60)

Creatures (19)
  • 4 Basking Rootwalla
  • 4 Aquamoeba
  • 1 Waterfront Bouncer
  • 4 Wild Mongrel
  • 2 Wonder
  • 4 Arrogant Wurm
Sorceries (10)
  • 4 Careful Study
  • 2 Call of the Herd
  • 2 Deep Analysis
  • 2 Roar of the Wurm
Instants (11)
  • 2 Daze
  • 4 Circular Logic
  • 2 Frantic Search
  • 1 Foil
  • 2 Gush
Lands (20)
  • 6 Forest
  • 10 Island
  • 4 Yavimaya Coast

Sideboard (15)

  • 2 Tormod's Crypt
  • 2 Annul
  • 1 Unsummon
  • 2 Daze
  • 3 Naturalize
  • 2 Sylvan Library
  • 1 Waterfront Bouncer
  • 1 Foil
  • 1 Genesis
Basking Rootwalla

Best finishes in the last three months

No top finish in Premodern in the last three months.

Method

The window is three months. Every count on this page covers the last three calendar months of Premodern events.

'Likely playing' is the run, not the total. We take their most recent published list and count back while the deck stays the same. We do not average the whole window. A player who played one deck for six weeks and then changed is playing the new one, and a count over three months would still name the old one.

The word beside the deck says how far the run can be trusted. Certain means the deck is 90% or more of their lists, over at least five lists. Likely means the run is three lists or longer, or that six of their last eight were the same deck. Mixed means neither, so expect anything. Not enough means fewer than three lists, which is too few to guess from.

Events with no published list are drawn as dark notches. When the decks on both sides of a stretch differ, the stretch is a gap instead. A Challenge publishes the top 32 and a Preliminary publishes none, so a player can enter every week and still have gaps. We draw the gap instead of hiding it.

Win rate is wins divided by wins plus losses, over every event they entered. Byes and draws are left out. It counts events with no published list too.

Archetype labels come from the source when it publishes one, and from our classifier when it does not. A guess is marked with *. Unknown means the classifier could not place the list.

The rating is not built yet. This slot is reserved as the fourth number under the strip.