Player

Manascrew161

1 list in the last three months · last seen 28 Aug 2026

art from Sowing Mycospawn

Likely playing

Eldrazi Ramp Not enough

Their only list in three months. One list does not tell you much.

Eldrazi Ramp is 1.3% of Modern right now.

Their last list Eldrazi Ramp Modern Challenge 16 · 28 Aug 2026 · 30th of 35 See the list

Three months of Modern 1 events, newest first. Click one to open its list.

  1. Eldrazi Ramp 1 list · 28 Aug
28 Aug

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their most recent list

1Modern events1 list published
16.7%match win rate1 wins, 5 losses
30thbest finishin the last three months
Not setRatingnot builtRating is not built yet. This slot is reserved.

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Their lists the one list the source published

Show Eldrazi Ramp decklist
Eldrazi Ramp Modern Challenge 16 · 28 Aug 2026 · 30th of 35 (1–5–0)

Maindeck (60)

Creatures (14)
  • 2 Icetill Explorer
  • 4 Sowing Mycospawn
  • 1 Devourer of Destiny
  • 2 Sire of Seven Deaths
  • 2 World Breaker
  • 3 Emrakul, the Promised End
Sorceries (4)
  • 4 Malevolent Rumble
Instants (8)
  • 4 Fatal Push
  • 4 Kozilek's Command
Planeswalkers (4)
  • 2 Karn, the Great Creator
  • 2 Ugin, Eye of the Storms
Artifacts (4)
  • 4 Talisman of Resilience
Enchantments (4)
  • 4 Utopia Sprawl
Lands (22)
  • 1 Bojuka Bog
  • 1 Cavern of Souls
  • 4 Eldrazi Temple
  • 4 Forest
  • 1 Ghost Quarter
  • 1 Misty Rainforest
  • 2 Overgrown Tomb
  • 4 Ugin's Labyrinth
  • 1 Underground Mortuary
  • 1 Verdant Catacombs
  • 1 Windswept Heath
  • 1 Wooded Foothills

Sideboard (15)

  • 1 Engineered Explosives
  • 1 Tormod's Crypt
  • 2 Grafdigger's Cage
  • 2 Nature's Claim
  • 1 Nihil Spellbomb
  • 1 Cursed Totem
  • 1 Liquimetal Coating
  • 1 Torpor Orb
  • 2 Toxic Deluge
  • 3 Trinisphere
Icetill Explorer

Best finishes in the last three months

No top finish in Modern in the last three months.

Method

The window is three months. Every count on this page covers the last three calendar months of Modern events.

'Likely playing' is the run, not the total. We take their most recent published list and count back while the deck stays the same. We do not average the whole window. A player who played one deck for six weeks and then changed is playing the new one, and a count over three months would still name the old one.

The word beside the deck says how far the run can be trusted. Certain means the deck is 90% or more of their lists, over at least five lists. Likely means the run is three lists or longer, or that six of their last eight were the same deck. Mixed means neither, so expect anything. Not enough means fewer than three lists, which is too few to guess from.

Events with no published list are drawn as dark notches. When the decks on both sides of a stretch differ, the stretch is a gap instead. A Challenge publishes the top 32 and a Preliminary publishes none, so a player can enter every week and still have gaps. We draw the gap instead of hiding it.

Win rate is wins divided by wins plus losses, over every event they entered. Byes and draws are left out. It counts events with no published list too.

Archetype labels come from the source when it publishes one, and from our classifier when it does not. A guess is marked with *. Unknown means the classifier could not place the list.

The rating is not built yet. This slot is reserved as the fourth number under the strip.