Player

__OVC__

2 lists in the last three months · last seen 8 Sep 2026

art from Break Out

Likely playing

Gruul Break Outthe archetype is an automated guess* Not enough

Their most recent of 2 lists in three months. That is too few to guess from.

Before that: Gruul Deliriumthe archetype the source reported.

Gruul Break Out is 0.5% of Standard right now.

Their last list Gruul Break Outthe archetype is an automated guess* Standard Challenge 32 · 15 Aug 2026 · 28th of 34 See the list

Three months of Standard 8 events, newest first. Click one to open its list.

  1. No list4 events · 18 Aug to 8 Sep
  2. Gruul Break Outthe archetype is an automated guess* 1 list · 15 Aug
  3. No list1 event · 12 Aug
  4. Gruul Deliriumthe archetype the source reported 1 list · 29 Jun
  5. No list1 event · 18 Jun
8 Sep18 Jun

Point at an event to see it. Click it to open the list.

their most recent list 6 events with no published list 3 gaps between two different decks top 16

8Standard events2 lists published
23.8%match win rate5 wins, 16 losses
15thbest finishin the last three months
Not setRatingnot builtRating is not built yet. This slot is reserved.

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Their lists 2 published lists. Pick one to open it

* the archetype is an automated guess the archetype the source reported

Show Gruul Break Out decklist
Gruul Break Outthe archetype is an automated guess* Standard Challenge 32 · 15 Aug 2026 · 28th of 34 (1–2–0)

Maindeck (60)

Creatures (22)
  • 4 Patchwork Beastie
  • 3 Bejeweled Warg
  • 4 Fear of Missing Out
  • 2 Guerrilla Gorilla
  • 3 Inti, Seneschal of the Sun
  • 2 Keen-Eyed Curator
  • 4 Wildfire Wickerfolk
Sorceries (8)
  • 2 Bushwhack
  • 2 Channeled Dragonfire
  • 4 Break Out
Instants (10)
  • 4 Blossoming Defense
  • 2 Rapid Rescue
  • 4 Violent Urge
Lands (20)
  • 4 Forest
  • 1 Mountain
  • 3 Multiversal Passage
  • 4 Starting Town
  • 4 Stomping Ground
  • 4 Thornspire Verge

Sideboard (15)

  • 3 Pick Your Poison
  • 2 Guerrilla Gorilla
  • 2 Keen-Eyed Curator
  • 4 Pyroclasm
  • 2 Questing Druid // Seek the Beast
  • 1 Team Tactics
  • 1 Case of the Crimson Pulse
Patchwork Beastie
Show Gruul Delirium decklist
Gruul Deliriumthe archetype the source reported Standard Challenge 32 · 29 Jun 2026 · 15th of 33 (3–3–0)

Maindeck (60)

Creatures (20)
  • 4 Patchwork Beastie
  • 4 Fear of Missing Out
  • 3 Inti, Seneschal of the Sun
  • 3 Keen-Eyed Curator
  • 2 Summon: Brynhildr
  • 4 Wildfire Wickerfolk
Sorceries (5)
  • 1 Channeled Dragonfire
  • 4 Break Out
Instants (15)
  • 4 Blossoming Defense
  • 1 Burst Lightning
  • 4 Rapid Rescue
  • 4 Violent Urge
  • 2 Team Tactics
Lands (20)
  • 4 Forest
  • 2 Mountain
  • 2 Multiversal Passage
  • 2 Starting Town
  • 4 Stomping Ground
  • 4 Thornspire Verge
  • 2 Training Compound

Sideboard (15)

  • 1 Fire Magic
  • 1 Pick Your Poison
  • 2 Abrade
  • 1 Heritage Reclamation
  • 1 Keen-Eyed Curator
  • 1 Origin of Metalbending
  • 2 Pawpatch Formation
  • 3 Pyroclasm
  • 3 Questing Druid // Seek the Beast
Patchwork Beastie

Best finishes in the last three months

No top finish in Standard in the last three months.

Method

The window is three months. Every count on this page covers the last three calendar months of Standard events.

'Likely playing' is the run, not the total. We take their most recent published list and count back while the deck stays the same. We do not average the whole window. A player who played one deck for six weeks and then changed is playing the new one, and a count over three months would still name the old one.

The word beside the deck says how far the run can be trusted. Certain means the deck is 90% or more of their lists, over at least five lists. Likely means the run is three lists or longer, or that six of their last eight were the same deck. Mixed means neither, so expect anything. Not enough means fewer than three lists, which is too few to guess from.

Events with no published list are drawn as dark notches. When the decks on both sides of a stretch differ, the stretch is a gap instead. A Challenge publishes the top 32 and a Preliminary publishes none, so a player can enter every week and still have gaps. We draw the gap instead of hiding it.

Win rate is wins divided by wins plus losses, over every event they entered. Byes and draws are left out. It counts events with no published list too.

Archetype labels come from the source when it publishes one, and from our classifier when it does not. A guess is marked with *. Unknown means the classifier could not place the list.

The rating is not built yet. This slot is reserved as the fourth number under the strip.