Art: Brent Hollowell © Wizards of the Coast
Maindeck 60 slots
Settled core
25 cards · 60 slotsStill argued over
0 cards · 0 slotsPoint to a card to read its copies. Each percentage is the share of lists that play at least that many.
Sideboard 15 slots
Settled core
10 cards · 15 slotsStill argued over
0 cards · 0 slotsPoint to a card to read its copies. Each percentage is the share of lists that play at least that many.
The lists people registered 1 published list in this window. It is open below. The lists can reach past this window. The numbers above count only this window.
Every list
newest firstShow decklist for nobrawn
Maindeck (60)
Creatures (15)
- 4
Outcaster Trailblazer
100%
- 4
Temur Battlecrier
100%
- 3
Quantum Riddler
100%
- 2
Vibrance
100%
- 2
Stormscale Scion
100%
Sorceries (6)
- 1
Devastating Onslaught
100%
- 4
Stock Up
100%
- 1
Ill-Timed Explosion
100%
Instants (10)
- 2
Burst Lightning
100%
- 1
Spell Snare
100%
- 2
Abrade
100%
- 3
Dispelling Exhale
100%
- 2
Sear
100%
Planeswalkers (2)
- 2
Ugin, Eye of the Storms
100%
Artifacts (4)
- 4
Firdoch Core
100%
Lands (23)
- 3 Breeding Pool 100%
- 2 Forest 100%
- 2 Hedge Maze 100%
- 2 Island 100%
- 2 Mountain 100%
- 1 Riverpyre Verge 100%
- 3 Steam Vents 100%
- 3 Stomping Ground 100%
- 2 Thornspire Verge 100%
- 3 Willowrush Verge 100%
Sideboard (15)
- 1
Annul
100%
- 3
Fire Magic
100%
- 2
Ghost Vacuum
100%
- 2
Soul-Guide Lantern
100%
- 2
Spectral Denial
100%
- 1
Spell Snare
100%
- 1
Disdainful Stroke
100%
- 1
Negate
100%
- 1
Wan Shi Tong, Librarian
100%
- 1
Vivien Reid
100%
Show decklist for BlasphemousAct
Maindeck (60)
Creatures (23)
- 4
Llanowar Elves
- 4
Spider Manifestation
- 1
Formidable Speaker
- 4
Outcaster Trailblazer
100%
- 4
Temur Battlecrier
100%
- 1
Lavaleaper
- 3
Quantum Riddler
100%
- 2
Marang River Regent // Coil and Catch // Marang River Regent
Sorceries (10)
- 4
Devastating Onslaught
100%
- 2
Hex Magic
- 4
Michelangelo's Technique
Instants (2)
- 2
Spell Pierce
Artifacts (3)
- 3
Interdimensional Web Watch
Lands (22)
- 2 Botanical Sanctum
- 4 Breeding Pool 100%
- 2 Forest 100%
- 1 Island 100%
- 2 Multiversal Passage
- 1 Riverpyre Verge 100%
- 4 Starting Town
- 4 Stomping Ground 100%
- 1 Stormcarved Coast
- 1 Willowrush Verge 100%
Sideboard (15)
- 2
Ghost Vacuum
100%
- 1
Soul-Guide Lantern
100%
- 1
Spell Pierce
- 1
Three Steps Ahead
- 2
Abrade
- 2
Heritage Reclamation
- 1
Negate
100%
- 1
Return the Favor
- 1
Spider-Sense
- 2
Ill-Timed Explosion
- 1
Marang River Regent // Coil and Catch // Marang River Regent
Who plays it top pilots in this window
Method
A slot is one card in the average list. For each card, we count the lists that play at least one copy, then at least two, then at least three. We add those shares. Add every card and the boards total 60 and 15.
The settled bound is chosen at 80% of published lists. Settled slots are grey. Other slots are violet. Cards in fewer than 10% of lists still count in the argued-over total, but their rows are not shown.
The band bounds are chosen. Locked starts at 60 settled slots out of 75. Consolidated starts at 50. Debated starts at 40. Open is below 40. A locked deck is not a better deck.
Share is share of published decklists, not of the field. MTGO publishes exactly 32 decklists per Challenge, whatever the field size. A 448-player event gives the same 32 lists as a 32-player one. Those 32 lists lean heavily toward the top of the standings.
Leagues publish 5–0 decklists and no match data. They count in the deck total, in the share, in the card slots, and in the pilots, because a registered list is a registered list. They stay out of the win rate, because there is no match to count. So deck counts and shares cover all published decklists, and win rates cover paired events only.
Preliminaries contribute nothing. They publish match records but no decklists, so their matches have no archetype to attach to.
Win rates count only matches where both players published a decklist. The published 32 are the top finishers. Counting their matches against players who did not publish a list would push every archetype's rate up. With both sides counted, every win has a matching loss. So the pool always balances at exactly 50% wins.