Art: Svetlin Velinov © Wizards of the Coast
Maindeck 60 slots
Settled core
19 cards · 57.5 slotsStill argued over
3 cards · 2.5 slotsPoint to a card to read its copies. Each percentage is the share of lists that play at least that many.
Sideboard 15 slots
Settled core
6 cards · 12 slotsStill argued over
5 cards · 3 slotsPoint to a card to read its copies. Each percentage is the share of lists that play at least that many.
The lists people registered 2 published lists in this window. Pick one. The lists can reach past this window. The numbers above count only this window.
Every list
newest firstShow decklist for EntropyW
Maindeck (60)
Creatures (10)
- 4
Superior Spider-Man
100%
- 2
Emeritus of Ideation // Ancestral Recall
100%
- 4
Deceit
100%
Sorceries (6)
- 2
Duress
100%
- 2
Cruelclaw's Heist
50%
- 2
Day of Black Sun
100%
Instants (7)
- 3
Requiting Hex
100%
- 4
Shoot the Sheriff
100%
Artifacts (7)
- 2
Mazemind Tome
100%
- 1
The Soul Stone
50%
- 4
Firdoch Core
100%
Enchantments (6)
- 2
Nowhere to Run
100%
- 4
Unholy Annex // Ritual Chamber
100%
Lands (24)
- 2 Cavern of Souls 100%
- 4 Gloomlake Verge 100%
- 2 Hidden Lair 50%
- 1 Island 100%
- 2 Petrified Hamlet 100%
- 2 Restless Reef 100%
- 5 Swamp 100%
- 2 Undercity Sewers 100%
- 4 Watery Grave 100%
Sideboard (15)
- 1
Cruelclaw's Heist
100%
- 1
Day of Black Sun
50%
- 2
Disdainful Stroke
100%
- 2
Flashfreeze
100%
- 1
Mazemind Tome
50%
- 3
Strategic Betrayal
100%
- 2
Archenemy's Charm
100%
- 1
Ral Zarek, Guest Lecturer
50%
- 2
Ancient Vendetta
100%
Show decklist for EntropyW
Maindeck (60)
Creatures (10)
- 4
Superior Spider-Man
100%
- 2
Emeritus of Ideation // Ancestral Recall
100%
- 4
Deceit
100%
Sorceries (4)
- 2
Duress
100%
- 2
Day of Black Sun
100%
Instants (7)
- 3
Requiting Hex
100%
- 4
Shoot the Sheriff
100%
Artifacts (8)
- 4
Mazemind Tome
100%
- 4
Firdoch Core
100%
Enchantments (6)
- 2
Nowhere to Run
100%
- 4
Unholy Annex // Ritual Chamber
100%
Lands (25)
- 2 Cavern of Souls 100%
- 4 Gloomlake Verge 100%
- 2 Island 100%
- 1 Petrified Hamlet 100%
- 2 Restless Reef 100%
- 8 Swamp 100%
- 2 Undercity Sewers 100%
- 4 Watery Grave 100%
Sideboard (15)
- 1
Requiting Hex
50%
- 2
Cruelclaw's Heist
100%
- 2
Disdainful Stroke
100%
- 2
Flashfreeze
100%
- 3
Strategic Betrayal
100%
- 1
Archenemy's Charm
100%
- 2
Ancient Vendetta
100%
- 2
Ugin, Eye of the Storms
50%
Who plays it top pilots in this window
Method
A slot is one card in the average list. For each card, we count the lists that play at least one copy, then at least two, then at least three. We add those shares. Add every card and the boards total 60 and 15.
The settled bound is chosen at 80% of published lists. Settled slots are grey. Other slots are violet. Cards in fewer than 10% of lists still count in the argued-over total, but their rows are not shown.
The band bounds are chosen. Locked starts at 60 settled slots out of 75. Consolidated starts at 50. Debated starts at 40. Open is below 40. A locked deck is not a better deck.
Share is share of published decklists, not of the field. MTGO publishes exactly 32 decklists per Challenge, whatever the field size. A 448-player event gives the same 32 lists as a 32-player one. Those 32 lists lean heavily toward the top of the standings.
Leagues publish 5–0 decklists and no match data. They count in the deck total, in the share, in the card slots, and in the pilots, because a registered list is a registered list. They stay out of the win rate, because there is no match to count. So deck counts and shares cover all published decklists, and win rates cover paired events only.
Preliminaries contribute nothing. They publish match records but no decklists, so their matches have no archetype to attach to.
Win rates count only matches where both players published a decklist. The published 32 are the top finishers. Counting their matches against players who did not publish a list would push every archetype's rate up. With both sides counted, every win has a matching loss. So the pool always balances at exactly 50% wins.