Wild Mongrel representative art for Tireless Tribe

Art: Anthony S. Waters © Wizards of the Coast

← Premodern metagame

Tireless Tribe

2 decks from 2 events · 26 Sep – 24 Oct 2026

Counting lists over the last
2Decks0.3% of published lists▾ 0.1 pp vs. the 30 days before
54.5%Win rate 28.0–78.7% · 6–5–0 · 11-match sample▴ 32.3 pp vs. the 30 days before
74 of 75 LockedSlots settled26 cards, each in 80% of lists or more
1 slotsStill argued overspread over 2 cards, in both boards

Maindeck 60 slots

4 copies in every list 4 copies in 1 list out of 4 1 copy in every list always 1 copy, sometimes 2 Grey means 80% of lists or more. Violet means fewer.

Settled core

18 cards · 59.5 slots
Arrogant Wurm 100% Arrogant Wurm1st 100% · 2nd 100% · 3rd 100% · 4th 100%
Basking Rootwalla 100% Basking Rootwalla1st 100% · 2nd 100% · 3rd 100% · 4th 100%
Brushland 100% Brushland1st 100% · 2nd 100% · 3rd 100% · 4th 100%
Call of the Herd 100% Call of the Herd1st 100% · 2nd 100% · 3rd 50%
City of Brass 100% City of Brass1st 100%
Forest 100% Forest1st 100% · 2nd 100% · 3rd 100% · 4th 100%
Glory 100% Glory1st 100% · 2nd 100% · 3rd 50%
Naturalize 100% Naturalize1st 100% · 2nd 100%
Patrol Hound 100% Patrol Hound1st 100% · 2nd 100% · 3rd 50%
Plains 100% Plains1st 100% · 2nd 100% · 3rd 100% · 4th 100% · 5th 100% · 6th 100%
Rancor 100% Rancor1st 100% · 2nd 100%
Savannah Lions 100% Savannah Lions1st 100% · 2nd 100% · 3rd 100% · 4th 100%
Swords to Plowshares 100% Swords to Plowshares1st 100% · 2nd 100% · 3rd 100% · 4th 100%
Sylvan Library 100% Sylvan Library1st 100%
Tireless Tribe 100% Tireless Tribe1st 100% · 2nd 100% · 3rd 100% · 4th 100%
Wasteland 100% Wasteland1st 100% · 2nd 100% · 3rd 100% · 4th 100%
Wild Mongrel 100% Wild Mongrel1st 100% · 2nd 100% · 3rd 100% · 4th 100%
Windswept Heath 100% Windswept Heath1st 100% · 2nd 100% · 3rd 100% · 4th 100%

Still argued over

1 card · 0.5 slots
Cursed Scroll 50% Cursed Scroll1st 50%

Point to a card to read its copies. Each percentage is the share of lists that play at least that many.

Sideboard 15 slots

Settled core

8 cards · 14.5 slots
Armadillo Cloak 100% Armadillo Cloak1st 100%
Cursed Scroll 100% Cursed Scroll1st 100% · 2nd 50%
Prismatic Strands 100% Prismatic Strands1st 100% · 2nd 100%
Ray of Revelation 100% Ray of Revelation1st 100% · 2nd 100% · 3rd 100%
Reprisal 100% Reprisal1st 100%
Tormod's Crypt 100% Tormod's Crypt1st 100% · 2nd 100%
Tsabo's Web 100% Tsabo's Web1st 100% · 2nd 100%
Winter Orb 100% Winter Orb1st 100% · 2nd 100%

Still argued over

1 card · 0.5 slots
Naturalize 50% Naturalize1st 50%

Point to a card to read its copies. Each percentage is the share of lists that play at least that many.

The lists people registered 2 published lists in this window. Pick one. The lists can reach past this window. The numbers above count only this window.

Every list

newest first
Show decklist for Umodian
#6 Umodian Premodern Challenge 16 · 2026-10-22 · 4-2-0 Representative

Maindeck (60)

Creatures (25)
  • 4 Basking Rootwalla 100%
  • 4 Savannah Lions 100%
  • 4 Tireless Tribe 100%
  • 2 Patrol Hound 100%
  • 4 Wild Mongrel 100%
  • 4 Arrogant Wurm 100%
  • 3 Glory 100%
Sorceries (3)
  • 3 Call of the Herd 100%
Instants (6)
  • 4 Swords to Plowshares 100%
  • 2 Naturalize 100%
Enchantments (3)
  • 2 Rancor 100%
  • 1 Sylvan Library 100%
Lands (23)
  • 4 Brushland 100%
  • 1 City of Brass 100%
  • 4 Forest 100%
  • 6 Plains 100%
  • 4 Wasteland 100%
  • 4 Windswept Heath 100%

Sideboard (15)

  • 2 Tormod's Crypt 100%
  • 2 Cursed Scroll 100%
  • 3 Ray of Revelation 100%
  • 1 Reprisal 100%
  • 2 Tsabo's Web 100%
  • 2 Winter Orb 100%
  • 1 Armadillo Cloak 100%
  • 2 Prismatic Strands 100%
Basking Rootwalla
Point to a card to read its copies. Bright names are in 80% of lists or more. Dim names are still argued over.
Show decklist for Umodian
#20 Umodian Premodern Challenge 16 · 2026-10-13 · 2-3-0

Maindeck (60)

Creatures (25)
  • 4 Basking Rootwalla 100%
  • 4 Savannah Lions 100%
  • 4 Tireless Tribe 100%
  • 3 Patrol Hound 100%
  • 4 Wild Mongrel 100%
  • 4 Arrogant Wurm 100%
  • 2 Glory 100%
Sorceries (2)
  • 2 Call of the Herd 100%
Instants (6)
  • 4 Swords to Plowshares 100%
  • 2 Naturalize 100%
Artifacts (1)
  • 1 Cursed Scroll 50%
Enchantments (3)
  • 2 Rancor 100%
  • 1 Sylvan Library 100%
Lands (23)
  • 4 Brushland 100%
  • 1 City of Brass 100%
  • 4 Forest 100%
  • 6 Plains 100%
  • 4 Wasteland 100%
  • 4 Windswept Heath 100%

Sideboard (15)

  • 2 Tormod's Crypt 100%
  • 1 Cursed Scroll 100%
  • 1 Naturalize 50%
  • 3 Ray of Revelation 100%
  • 1 Reprisal 100%
  • 2 Tsabo's Web 100%
  • 2 Winter Orb 100%
  • 1 Armadillo Cloak 100%
  • 2 Prismatic Strands 100%
Basking Rootwalla
Point to a card to read its copies. Bright names are in 80% of lists or more. Dim names are still argued over.

Who plays it top MTGO pilots in this window. Paper lists count in the numbers above, not here

Method

A slot is one card in the average list. For each card, we count the lists that play at least one copy, then at least two, then at least three. We add those shares. Add every card and the boards total 60 and 15.

The settled bound is chosen at 80% of published lists. Settled slots are grey. Other slots are violet. Cards in fewer than 10% of lists still count in the argued-over total, but their rows are not shown.

The band bounds are chosen. Locked starts at 60 settled slots out of 75. Consolidated starts at 50. Debated starts at 40. Open is below 40. A locked deck is not a better deck.

Share is share of published decklists, not of the field. Each list counts once, paper or MTGO. No platform and no event is weighted. An Arena event we add by hand counts here too.

The two platforms publish different lists. A paper event on Melee publishes almost every player's list. An MTGO Challenge publishes 32 lists, whatever its size, and those lists lean to the top of the standings. So paper and MTGO together mix almost the whole paper field with MTGO's top finishers. One big paper event can be a large part of a window. Pick MTGO or Paper to see one platform alone.

Leagues publish 5–0 decklists and no match data. Deck counts and shares count them, because a registered list is a registered list. Win rates cannot, because a League has no matches. So counts and shares cover all published decklists, and win rates cover events with match data only.

Preliminaries contribute nothing. They publish match records but no decklists, so their matches have no archetype to attach to.

Win rates count only matches where both players published a decklist. With both sides counted, every win has a matching loss, so the pool always balances at exactly 50% wins.

On paper, almost every match has both lists, so a paper win rate measures a deck against the whole field. On MTGO, the published lists are the top finishers, so an MTGO win rate measures a deck among the top finishers. Paper and MTGO together mix the two.